David Harvey’s “The Experience of Space and Time”

In chapter 3 of The Condition of Postmodernity, David Harvey contends that since the early 1970s, the emergence of a new postmodern sensibility has resulted in significant changes to political, economic, and cultural practices. Throughout this chapter, Harvey relates postmodern developments to shifts in the organization of capitalism and new forms of time-space experience. Fredric Jameson attributes the postmodern shift to a…

Game Mods and Autonomy in the Cyber-Public Sphere

This is a proposal for a larger body of work focusing on authorship and identity in cyberspace. I’m trying to look into the re-appropriation of programs, software, and tools that are turning Internet users into producers of various types of media. I’m interested in what happens when people start to use programs made available to…

EveryThing: The game of (real)life

Oh McSweeney’s, you’ve done it again. Gamify Your Life with EveryThing This part cracked me up: Or you can just buy points! Money really helps you get ahead in EveryThing! Fame, too, is a major source of points—and the higher you rise on our global LifescoreBoard, climbing over people less worthy than you from all over the world,…

“Playbor” and “Weisure?”

Yes, these are real terms. Neologisms like these really tend to annoy me, but I won’t get into the world’s obsession with inventing buzzwords. I’m currently reading up on social media activities/games that arguably exploit player participation and creativity. Most recognizably, games like Farmville, Sims, or World of Warcraft all seem to contribute to the idea…