Meaningful Play – Newsgame’s “September 12th: A Toy World”

I recently published an article on First Person Scholar , the University of Waterloo’s peer-reviewed online journal. Check it out – it’s called “Meaningful Play: Anti-Immersive Aesthetics in Serious Videogames.” Here is the abstract: In “Videogames of the Oppressed,” game developer Gonzalo Frasca of Powerful Robot Games argues that videogames can effectively address “critical thinking,…

Game Mods and Autonomy in the Cyber-Public Sphere

This is a proposal for a larger body of work focusing on authorship and identity in cyberspace. I’m trying to look into the re-appropriation of programs, software, and tools that are turning Internet users into producers of various types of media. I’m interested in what happens when people start to use programs made available to…

EveryThing: The game of (real)life

Oh McSweeney’s, you’ve done it again. Gamify Your Life with EveryThing This part cracked me up: Or you can just buy points! Money really helps you get ahead in EveryThing! Fame, too, is a major source of points—and the higher you rise on our global LifescoreBoard, climbing over people less worthy than you from all over the world,…