Gone Home Ramblings

If it seems like I’ve disappeared from this blog, you’d be right. I haven’t posted in a few months because work piled up, and I wrote my PhD comprehensive exam. Then I slept for 3 weeks. Now that I’ve checked my pulse and its 2014, I can start posting things again. Over the holiday, I…

Meaningful Play – Newsgame’s “September 12th: A Toy World”

I recently published an article on First Person Scholar , the University of Waterloo’s peer-reviewed online journal. Check it out – it’s called “Meaningful Play: Anti-Immersive Aesthetics in Serious Videogames.” Here is the abstract: In “Videogames of the Oppressed,” game developer Gonzalo Frasca of Powerful Robot Games argues that videogames can effectively address “critical thinking,…

“Playbor” and “Weisure?”

Yes, these are real terms. Neologisms like these really tend to annoy me, but I won’t get into the world’s obsession with inventing buzzwords. I’m currently reading up on social media activities/games that arguably exploit player participation and creativity. Most recognizably, games like Farmville, Sims, or World of Warcraft all seem to contribute to the idea…

Final Fantasy XII: Forever

If I could summarize this game into a few words they would be: Awesome, Hard, Complicated, Boring. Also, Forever as in it takes forever. Embarrassingly (and yes, this is embarrassing because of how much I’ve loved the FF franchise for years), I’ve been playing the same game of FFXII for the last 4 years. This is…

The Walking Dead: Episode 1

I’m almost done the first episode of this game series, and let me just say that it’s the closest I’ve ever come to having control over what my character is actually saying/doing. I won’t go into the mechanics of the entire game, but with reference to the narrative and dialogue, your character, Lee Everett, is…